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This article, Moves introduced in Truth and Ideals, was written by Shiramu-Kuromu. Please do not edit this fiction without Shiramu-Kuromu's permission.


Truth and Ideals ended up introducing new moves that impact the story in some way. Some of these moves are simple homages to other works, while others can be this and or be relevant to the context of the story overall. Note that due to how exactly these moves work and what Pokémon or other characters use them, that they're not intended to be balanced outright in abilities.

Credit to Nenilein for the English to Japanese translations.

First used by Regulus/Altair/Ash S. Ketchum/Misty W. Dreamweaver[]

Aura Blitz[]

Aura Blitz
はどうラス
Wave-Guiding Wrath
Battle Data
Type Fighting
Category  Status
Power
Accuracy —%
PP 1
Priority 0
Description
The user ignites itself in an explosive aura, giving itself a powerful boost to abilities at the cost of all but 1 HP.
Target
Foe Foe Foe
Self Ally Ally
Affects the user
  • Does not make contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No
Expression error: Unexpected < operator. Expression error: Unexpected < operator.

Effect[]

Aura Blitz initiates its first effect at the beginning of the turn; the user begins to charge and unleash energy upon to itself, which lasts the whole turn. During so, the user becomes invulnerable to damage or status ailments. At the end of the turn, the move activates its full effects, the user is reduced to 1 HP with Attack, Special Attack, Speed, Accuracy, and Evasion boosted by six stages each. For the duration of 2 turns afterwards, the user is immune to damage from priority moves, and the user is capable of bypassing protect. If the user has only 1 Max HP, the move will fail. The move will also fail if the Pokémon cannot naturally learn the move through level-up, breeding, TM/HM, or Move Tutor. If used by an Aura Sage or Aura Guardian, it is equal to Phase 6 Aura Mode.

Learnset[]

#   Pokémon Type Level
447 447MS Riolu Fighting 70
448 448MS Lucario Fighting Steel 36, 70
448M 448MMS Lucario (Mega Lucario) Fighting Steel 1, 70
??? ???MS Aura Sage Normal 50, 100
??? ???MS Aura Guardian Normal 1, 50, 100

Story[]

For at least a century, it was previously thought that Aura Blitz and Aura Mode were on in the same; the former was for Pokémon, and the latter for humans. However, come Chapter 40: Rage of Aura, the two moves were actually separate the whole time Ash's usage of Aura Blitz actually caught the attention of Mewtwo on the other side of the region. The reason this was never learned beforehand was because no Aura Sage or Aura Guardian believed a human could even survive the effects of Aura Blitz; Aura Mode Phase 3 would already put an incredible strain on the human body, and Aura Blitz is described as being a Phase 6 version of Aura Mode in power output, meaning many had thought that any human who would attempt to use Phase 6 Aura Mode would likely perish from it.

As a result of the backstory behind Aura Blitz's incredibly power, and the fact Ash using it out of a desire to protect his friends and Pokémon, Ash became the first ever human that is capable of utilizing Aura to learn and actively utilize the effects of Aura Blitz. Ultimately, this results in an early promotion of Ash from Aura Sage to Aura Guardian for not only successfully using Aura Blitz and unintentionally prove it to be separate from Aura Mode, but actually managing to survive using it in the fashion he did. Due to the fact it was thought impossible for a human to survive the effects, and even though Ash survives through it, Ash was more or less incapable of engaging in a battle with anybody until he got proper rest and recovery.

Even after being a day of recovering, he was not fully recovered, and it had silently affected his battle performance for what would ensue prior to arriving in Mistralton City for the first time. This ultimately results in Ash being dragged along by his friends back to Nuvema Town, since none of them believe Ash had fully recovered from using Aura Blitz yet alone having avoided death from MissingNo., and they insist that for his mere safety that he should head home and relax for a given amount of time. Knowing his friends will be with him, Ash agrees and the quintet use differing Pokémon to fly back to Nuvema Town from Mistralton City. Throughout the time they spend back home, Ash finally fully recovers from the effects of Aura Blitz.

Trivia[]

  • When used by Riolu or Lucario, it is a reference to Ultra Taunt for Lucario in Brawl Minus. When used by Ash during Chapter 40: Rage of Aura, it is based off of Kaiōken x20. The move overall, much like Aura Mode below, is a homage to the Kaiōken of Dragon Ball fame.

Aura Storm[]

Aura Storm
はどうのあらし
Wave-Guiding Storm
Battle Data
Type Fighting
Category  Special
Power 200
Accuracy 80%
PP 5 (max. 8)
Priority +1
Description
Charging an immense amount of energy fired as a giant beam, dealing normal damage to any type while taking damage to its own HP to use.
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
  • Does not make contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effect[]

Aura Storm deals damage that bypasses Protect and Type Immunities, but cannot deal Super-Effective damage. The user takes damage based on the specific type of user; if used by a Lucario or Aura Sage, the user takes 1/8th of their Max HP as damage. If the user is an Aura Guardian, they take 1/16th of their Max HP as damage. This move is not a standard move that deals Recoil damage; the move outright requires you have the HP you take as damage to even use the move; for instance, if you're a Lucario and are below 1/8th Max HP, the move will fail. If a Lucario, as Mega Lucario, is an older individual uses this move, the HP cost is equal to that of an Aura Guardian's usage of the move.

Learnset[]

#   Pokémon Type Level
448 448MS Lucario Fighting Steel 50
448M 448MMS Lucario (Mega Lucario) Fighting Steel 1, 50
??? ???MS Aura Sage Normal 50
??? ???MS Aura Guardian Normal 1, 50

Trivia[]

  • Aura Guardians being able to use the move with less damage is because of their skill and equipment compared to Lucario. Mega Lucario also shares the same lessened damage if it is an older individual.

Aura Mode[]

Aura Mode
はどうブースト
Wave-Guiding Boost
Battle Data
Type Fighting
Category  Status
Power
Accuracy —%
PP 5 (max. 8)
Priority +1
Description
The user charges itself with energy, and boosts its allies strength while draining overall vitality.
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
  • Does not make contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effect[]

Aura Mode is a move which can only be used by humans; if used by a Pokémon, it triggers Aura Blitz to activate instead. Aura Mode is designed as a human version of Aura Blitz, and has multiple phases of strength, all of which boost an ally Pokémon's stats by one additional stage per increased phase. The target has their stats boosted in their highest offensive stat, their lowest defensive stat, as well as Speed and Evasion. The user, meanwhile, takes a toll to their current stamina and vitality depending on the duration and phase strength of Aura Mode. Phases 1, 2, and 3 are learnable by Aura Sages and Aura Guardians; Phases 4, 5, and 6 can only be utilized by Aura Guardians and cannot be learned by the lesser ranked Aura Sages. How many stages a stat is boosted depends on is equal to the Phase's rank.

Learnset[]

#   Pokémon Type Level
??? ???MS Aura Sage Normal 10, 20, 50
??? ???MS Aura Guardian Normal 60, 80, 100

Heartsoul Amplification[]

Heartsoul Amplification
しんこんブースト
Heartsoul Boost
Battle Data
Type Normal
Category  Status
Power
Accuracy —%
PP 5 (max. 8)
Priority +1
Description
The user charges itself with an unknown form of energy, allowing the user to emulate the abilities of aura.
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
  • Does not make contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Affected by Snatch
  • Not affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effect[]

Heartsoul Amplification is a move which can only be used by humans. While a class exists which heavily specializes in this move, called "Heartsoul Priests", virtually anybody is capable of acquiring access to this move and as a result it is not exclusive to them. Aura Guardians can also wind up gaining access to it, but this requires a heavy amount of outside exposure from Heartsoul Energy from other users of the move to be able to generate their own natural source of Heartsoul Energy in addition to their own Aura. Heartsoul Amplification typically functions a lot like Aura Mode; buffs the user's Pokémon regarding their stats passively. The drawbacks, partially, are more severe than Aura's own in the long term, but they it is less frequent these drawbacks show up in the short term unlike Aura. However, due to this, the buffs to a Pokémon's capabilities are not as great as Aura Mode's. Also like Aura Mode, Heartsoul Amplification comes in 6 Phases, but when Aura Guardians use it, it only has a single phase because Aura Guardians have no need for the move itself; the only thing that would matter to them would be the ability to generate Heartsoul Energy. However, that does not mean it isn't impossible for an Aura Guardian to train and learn all of the Phases of Heartsoul Amplification.

Learnset[]

#   Pokémon Type Level
??? ???MS Heartsoul Priest Normal 1, 10, 20, 30, 60, 80, 100
??? ???MS Aura Guardian Normal 1, 75, 80, 85, 90, 95, 100

Trivia[]

  • The move and the energy are both named after Pokémon HeartGold and SoulSilver Versions.
  • The move almost accidentally shared a name with Magearna's Soul-Heart, due to the fact the move was introduced not very long before the name of Magearna's ability was revealed.

Mega Charge[]

Mega Charge
メガブースト
Mega Boost
Battle Data
Type Normal
Category  Status
Power
Accuracy —%
PP 1
Priority +1
Description
The user charges itself with two differing types of energy, triggering the target to Mega Evolve without the need of a Mega Stone.
Target
Foe Foe Foe
Self Ally Ally
Affects the ally
  • Does not make contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effect[]

Mega Charge is a move which can only be used by humans. Upon selecting an ally target that is capable of Mega Evolution, the target will proceed to Mega Evolve regardless of their current item. The move will only succeed if the target isn't already Mega Evolved, and the move itself can only be used once per battle.

Learnset[]

#   Pokémon Type Level
??? ???MS Heartsoul Priest Normal 1, 70
??? ???MS Aura Guardian Normal 70

Other Names[]

The move has different names based on who uses it or the type if the transformation isn't a Mega Evolution. Though for Heartsoul Priests, only one name is used in the Japanese spelling of the move, but the English spelling of the move has different names; the only difference is that the English spelling is more specific in context.

  • Mega Prayer (Japanese: いのりブースト Prayer Boost): The term used for when Heartsoul Priests use this move.
  • Synchro Charge (Japanese: シンクロブースト Synchro Boost): The term used for Synchro Evolutions. Its English name when used by a Heartsoul Priest is "Synchro Prayer".
  • Primal Awakening (Japanese: プライマルブースト Primal Boost): The term used for Primal Reversions. Its English name when used by a Heartsoul Priest is "Primal Prayer".

First used by the Serperior Line/Emboar Line/Samurott Line[]

Synchro Pulse[]

Synchro Pulse
シンクロパルス
Synchro Pulse
Battle Data
Type Normal
Category  Special
Power 120
Accuracy 80%
PP 5 (max. 8)
Priority +1
Description
An attack with all of its effects varying based off of the specific user.
Target
Foe Foe Foe
Self Ally Ally
Unknown
  • Does not make contact
  • Affected by Protect and Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effects[]

  • All: This move can only be used in a special transformed state.
  • Warlord-Serperior: Synchro Pulse restores the user's HP by 50% upon KOing a target, and also restores 25% Max HP to any allies in-battle. The move also changes in type to match Serperior's own type.
  • Warlord-Emboar: Synchro Pulse turns into a Physical move which makes the next move used by the user to deal 1/8th of their Max HP extra damage to the target. If Synchro Pulse is used against a target that resists it, the damage is increased to 1/6th of their Max HP as extra damage.
  • Warlord-Samurott: Synchro Pulse turns into a Physical Move which deals 1.5x more damage if one of Samurott's two types of weak to the target's own type as separate types rather than as a singular type combination.

Learnset[]

#   Pokémon Type Level
497W 497WMS Serperior (Warlord Form) Grass Fairy 1, 36
500W 500WMS Emboar (Warlord Form) Fire Fighting 1, 36
503W 503WMS Samurott (Warlord Form) Water Ground 1, 36

Eternal Light[]

Eternal Light
せいなるひかり
Divine Light
Battle Data
Type Normal
Category  Special
Power 250
Accuracy 60%
PP 5 (max. 8)
Priority +1
Description
Deals immense damage but heavily cripples the user. The type changes based on the user's own type.
Target
Foe Foe Foe
Self Ally Ally
May affect any foe, but not allies
  • Does not make contact
  • Affected by Protect and Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effects[]

Eternal Light deals damage and increases Attack and Special Attack by six stages but confuses the user. The move changes type to match the user's own, and if the user hasn't had their type changed yet, it deals damage based off of whichever default type the user has is capable of dealing neutral or Super-Effective damage against a target. The move only works if the user's ability is either Contrary or Ace of Spades.

Learnset[]

#   Pokémon Type Level
497 497MS Serperior Grass 1, 36
497W 497WMS Serperior (Warlord Form) Grass Fairy 1, 36

Trivia[]

  • Eternal Light is the only signature move used by the Starter Trio of Truth and Ideals to not be used outside of the final evolution stage, nor to be seen or implied to be used at any point earlier than reaching final form.

Warlock Punch[]

Warlock Punch
おにぶたけん
Demon-Pig Fist
Battle Data
Type Ghost
Category  Physical
Power 180
Accuracy 80%
PP 5 (max. 8)
Priority +1
Description
Deals an incredible amount of damage but sharply decreases Defense, Special Defense, and Speed.
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
  • Makes contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Effects[]

Warlock Punch deals damage but decreases the user's Defense, Special Defense, and Speed by two stages per successful use. If the user is Fighting Type, it will ignore any Type Immunities that the target would otherwise have against this move. The move also bypasses moves such as Protect, Detect, etc..

Learnset[]

#   Pokémon Type Level
499 499MS Pignite Fire Fighting 1, 17, 36
500 500MS Emboar Fire Fighting 1, 36
500W 500WMS Emboar (Warlord Form) Fire Fighting 1, 36

Trivia[]

  • The move is a homage to the Warlock Punch of Super Smash Bros. fame. It's also a reference to an in-joke that the author, Shiramu-Kuromu, has regarding Emboar in that it looks like the earlier depictions of Ganon from The Legend of Zelda, to the point his original Emboar was nicknamed after him.
  • The Japanese name in Super Smash Bros. translates to "Demon-Man Fist". In Truth and Ideals, it instead translates to "Demon-Pig Fist".

Mysterious Samurai[]

Mysterious Samurai
ふしぎなサムライ
Mysterious Samurai
Battle Data
Type Water
Category  Physical
Power 60
Accuracy 85%
PP 5 (max. 8)
Priority 0
Description
The user deals many cuts and slashes against a target, with the last strike dealing increased damage.
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
  • Makes contact
  • Affected by Protect and Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No
Expression error: Unexpected < operator. Expression error: Unexpected < operator.

Effects[]

Mysterious Samurai deals damage between 5-10 hits. On the last hit, the user deals 100 Base Power damage instead of 60. If all 10 possible hits land, the last hit deals 140 Base Power damage instead of 100 as any last hit for the move would normally do. If the target undergoes Mega Evolution, the move strikes before Mega Evolution has a chance to activate. If the target is KO'd before they can successfully Mega Evolve in this case, the target's team will not lock out Mega Evolution for any other Pokémon like when Mega Evolution activates normally. This move will fail outright if the move is used by any Pokémon that isn't part of the Samurott line.

Learnset[]

#   Pokémon Type Level
501 501MS Oshawott Water 1, 17
502 502MS Dewott Water 1, 17, 36
503 503MS Samurott Water 1, 36
503W 503WMS Samurott (Warlord Form) Water Ground 1, 36

Trivia[]

  • Continuing the trend of Ash's Samurott from Truth and Ideals being a parallel to Ash's Greninja from the anime, Mysterious Samurai is a direct homage of Greninja's Final Smash, Secret Ninja Attack, with Mysterious Samurai's name coming from the misconception that the Final Smash was called Mysterious Ninja instead.

Mega-Psychosis[]

Mega-Psychosis
???
???
Battle Data
Type Psychic
Category  Special
Power 300
Accuracy -%
PP 5 (max. 8)
Priority -1
Description
An incredibly fatal usage of psychic energy that atomizes the target against all odds; incredible harm to the user is imminent, and accidental overuse is possible.
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
  • Makes contact
  • Not affected by Protect or Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Description
Unknown
Availability
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Immediately before executing the move, the user's Special Attack is immediately boosted by 6+ stages. Upon successful use, the user will then lose the boost to Special Attack, and then self-inflict -2 in all stats and inflict Paralysis as well. If used against a Dark Type, the move will forcefully try and execute anyways and deal thrice as much damage as normal to the target, but immediately causes the user to faint after usage. If for whatever reason the user doesn't faint, Toxic at its maximum potency is inflicted upon the user instead. If the target somehow lives and isn't a Dark Type, there is a 1% chance the effects of the move when used against a Dark Type will forcefully trigger itself.

#   Pokémon Type Level
150 150MS Mewtwo (Emera) Psychic 100

Trivia[]

  • Mega-Psychosis was not used by Mewtwo in Truth and Ideals; in terms of story, the move is easily capable of killing him or at the very least rendering it perpetually comatose. Although the Truth and Ideals Mewtwo already knows the move, and at least makes the attempt to use it elsewhere in the continuity, the only reason it ultimately went unused in Truth and Ideals is because MF217 did not yet desire to kill off Mewtwo yet.
  • Mega-Psychosis is designed to outright kill the target upon successful usage, and is not meant to be considered a normal move in any definition of it's twisted grasp of power.
  • No character is aware of Mega-Psychosis' existence except for Emera Mewtwo.
  • The appearance of the move is meant to be up to interpretation, as no definitive means of rendering the move in visual form is set in stone yet; the author chooses to use the rendition of Psystrike from Project M as to how it looks though, especially due to the fact Hyper Beam's more exaggerated depictions was a partial inspiration for Mega-Psychosis.
  • This move is one a select few moves in the works designed to have an additional effect activate if used on a Pokémon who either resists or is immune to it. It is part of an entire group of moves that Emera Mewtwo refers to as the "Overkill Moves", and it is implied there is one variation of it based on every other type that exists.
  • Mega-Psychosis and its variations could be considered a very dark take on the Z-Move concept, which were not yet introduced when Truth and Ideals was first published, but not ultimately revealed to exist until almost half a year after Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! were released for the Nintendo Switch.
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