This article, Psystorm, was written by Hyper Zergling. Please do not edit this fiction without Hyper Zergling's permission.
Psycho Storm
Battle Data
Type Psychic
Category  Special
Power 25
Accuracy 95%
PP 10 (max. 16)
Priority +1
The target is hit by a telekinetic force two to five times in a row.
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
  • Does not make contact
  • Affected by Protect and Detect
  • Not affected by Magic Coat/Magic Bounce
  • Not affected by Snatch
  • Not affected by King's Rock
Contest Data
Category Unknown
Appeal Unknown  
Jam Unknown  
Introduced Unknown
Index Number Unknown
Machine Not a TM.
Not an HM.
Not a TR.
Move Tutor No
Event-Only No

Psystorm (Japanese: サイコウストーム Psycho Storm) is a damage-dealing Psychic-type multi-strike move. It is the signature move of the Beheeyem evolutionary line.


Psystorm inflicts damage, hitting the target 2-5 times per use with a base power of 25 per strike. There is a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2. Each strike made has an equal chance to be a critical hit.

Psystorm may continue attacking after breaking a substitute. Bide and Mirror Coat will only acknowledge the last strike of this move. Bide and Mirror Coat will only acknowledge the last strike of this move.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Pystorm will hit both opponents in a Double Battle. In Triple Battles, Psystorm will only hit opposing adjacent Pokémon.


#   Pokémon Type Level
605 605MS Elgyem Psychic 45
606 606MS Beheeyem Psychic 48
  • Bold indicates a move that gets STAB when used by Missingno.
  • Italic indicates a move that gets STAB only when used by an evolution of Missingno.