Has a whopping eight resistances in Flying, Bug, Steel, Fire, Grass, Electric, Ice, and Fairy, and only three weaknesses in Rock, Ground, and Water
All three of its abilities (Stoke, Motor Drive, and Sap Sipper), are highly useful
A blistering base speed of 125 makes Sterzebire difficult to revenge kill
Has access to powerful STAB moves in the forms of Flare Blitz, Thunder, and Overheat
Sterzebire can reliably run both a physical set and a special set thanks to its good 110/95 offenses; it also has access to Swords Dance, allowing it to function as a physical wallbreaker
However, its strongest physical moves come with recoil of some kind, meaning physical sets are often worn down faster than special ones
Sterzebire's special sets can act as a fast pivot with Volt Switch, which also allows it to shake off the Sp. Attack drop from Overheat by pivoting out
Cons[]
Sterzebire's 80/70/70 bulk is nothing special, meaning it can't make the most out of its eight resistances
Sterzebire has a weakness to Stealth Rock and a 4x weakness to Ground-type attacks, and no access to recovery leaves it worn down quickly
Sterzebire's coverage options aren't the greatest, only having access to Stomping Tantrum and Bully on physical sets, and SolarBeam and Hidden Power of choice (typically Ice) on special ones
Sterzebire needs partners that can remove entry hazards for it, since it is easily worn down by them